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LingoGen by Ruben Broere

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Name: LingoGen

A Roslyn source generator for statically typed string localization

Author: Ruben Broere

NuGet: https://www.nuget.org/packages/RubenBroere.LingoGen/

You can find more details at https://github.com/RubenBroere/lingo-gen

Source : https://github.com/RubenBroere/lingo-gen

Original Readme

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LingoGen

LingoGen is a Roslyn source generator that generates strongly typed localized strings from a json file.

Why strongly typed localized strings?

  • Compile time safety: You can't misspell a key or use a key that doesn't exist.
  • Refactoring: If you rename a key, the compiler will tell you all the places you need to update.
  • Discoverability: You get intellisense for all your localized strings.
  • Performance: The classes are build on compile time so no lookup in dictionaries.
  • Easy to use: Just add a json file and the required translations and you're good to go.
  • Feedback: LingoGen has a lot of warning and error feedback to help you create good translations.

How to use

  1. Add the RubenBroere.LingoGen package to your project.
  2. Create a lingo.json file with the translations.
  3. Add the lingo.json file to your .csproj as an AdditionalFiles item.
  4. Use the generated classes in your code.
using LingoGen;

public class MyClass
{
public void MyMethod()
{
// From the lingo.json phrase "Sorry for the inconvenience."
Console.WriteLine(Lingo.SorryForTheInconvenience);
// Returns "Sorry voor het ongemak." if the current UI culture is Dutch.
}
}

Lingo JSON

The Lingo.json file is a json file that contains the metadata, phrases and nouns. As of now nouns are not supported but will be in the future.

Metadata

Metadata stores global configuration and is required for LingoGen to work.

{
"metadata": {
"version": "0.0.0",
"languages": ["nl", "fr"]
}
}
  • version (optional): The version of the lingo file. May be used for future features.
  • languages (required): An array of languages that are supported by the lingo file. English is always supported.

LingoGen uses CultureInfo.CurrentUICulture.TwoLetterISOLanguageName to determine the current language. If the current language is not supported, an error string will be returned.

Phrases

Phrases are the main feature as of now. They are the localized strings that are generated.

{
"phrases": {
"Sorry for the inconvenience.": {
"nl": "Sorry voor het ongemak.",
"fr": "Désolé pour le dérangement."
},
"Select a(n) {Noun}": {
"nl": "Selecteer een {Noun}",
"fr": "Sélectionnez un(e) {Noun}"
}
}
}
  • phrases (required): A dictionary of english phrases with the required translations for the languages specified in the metadata.

A phrase can contain arguments which are enclosed in curly braces. This phrase will generate a method with the arguments as parameters.

Nouns

Nouns are currently not supported but will be in the future.

{
"nouns": {
"World": {
"en": ["world", "worlds"],
"nl": ["wereld", "werelden"],
"fr": ["monde", "mondes"]
},
"Person": {
"en": ["person", "people"],
"nl": ["persoon", "mensen"],
"fr": ["personne", "personnes"]
}
}
}
  • nouns (required): A dictionary of nouns with the required translations for the languages specified in the metadata.

Lingo generated classes

The lingo generated classes are generated in the namespace LingoGen and are named after the keywords inside the lingo.json.

Phrases

{
"phrases": {
"Sorry for the inconvenience.": {
"nl": "Sorry voor het ongemak.",
"fr": "Désolé pour le dérangement."
},
"Select a(n) {Noun}": {
"nl": "Selecteer een {Noun}",
"fr": "Sélectionnez un(e) {Noun}"
}
}
}

These example phrases will generate the following property and method:

// In 'Lingo.SorryForTheInconvenience.g.cs' 

/// <summary>
/// Sorry for the inconvenience.
/// </summary>
public static string SorryForTheInconvenience => CultureInfo.CurrentUICulture.TwoLetterISOLanguageName switch
{
"nl" => "Sorry voor het ongemak.",
"fr" => "Désolé pour le dérangement.",
"en" => "Sorry for the inconvenience.",
_ => $"[ No 'SorryForTheInconvenience' lingo for '{CultureInfo.CurrentUICulture.TwoLetterISOLanguageName}' ]"
};

// In 'Lingo.SelectAn_.g.cs'

/// <summary>
/// Select a(n) {Noun}
/// </summary>
public static string SelectAn_(string Noun) => CultureInfo.CurrentUICulture.TwoLetterISOLanguageName switch
{
"nl" => $"Selecteer een {Noun}",
"fr" => $"Sélectionnez un(e) {Noun}",
"en" => $"Select a(n) {Noun}",
_ => $"[ No 'SelectAn_' lingo for '{CultureInfo.CurrentUICulture.TwoLetterISOLanguageName}' ]"
};

All phrases are generated in a separate file with the name of the phrase. This will make the incremental source generator faster than one big class.

Roadmap

  • Nouns
  • Custom noun metadata

About

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Translating from multiple languages

How to use

Example ( source csproj, source files )

This is the CSharp Project that references LingoGen

<Project Sdk="Microsoft.NET.Sdk">

<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>

<ItemGroup>
<None Remove="lingo.json" />
</ItemGroup>

<ItemGroup>
<AdditionalFiles Include="lingo.json" />
</ItemGroup>

<ItemGroup>
<PackageReference Include="RubenBroere.LingoGen" Version="0.2.1" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
</ItemGroup>
<PropertyGroup>
<EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles>
<CompilerGeneratedFilesOutputPath>$(BaseIntermediateOutputPath)\GX</CompilerGeneratedFilesOutputPath>
</PropertyGroup>
</Project>

Generated Files

Those are taken from $(BaseIntermediateOutputPath)\GX

// <auto-generated/>


namespace LingoGen;

/// <summary>
/// Static class containing all lingo entries.
/// </summary>
public static partial class Lingo
{

}

Usefull

Download Example (.NET C# )

Share LingoGen

https://ignatandrei.github.io/RSCG_Examples/v2/docs/LingoGen

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