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Weave by John Gietzen

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Name: Weave

Weave is a text templating engine that is all about attention to detail. Weave handles the tricky work of making your rendered text beautiful.

Author: John Gietzen

NuGet: https://www.nuget.org/packages/Weave/

You can find more details at https://github.com/otac0n/Weave

Source : https://github.com/otac0n/Weave

Original Readme

note

Weave

Weave is a text templating engine for .NET that is all about attention to detail. Weave handles the tricky work of making your rendered text beautiful.

MIT Licensed Get it on NuGet

Appveyor Build Test Coverage Pre-release packages available

Getting Started

The easiest way to get a copy of Weave is to install the Weave NuGet package in Visual Studio.

PM> Install-Package Weave

Due to a limitation in Visual Studio, you will need to reload your project for the 'WeaveTemplate' build action to be recognized.

Once you have the package installed, files in your project marked as 'WeaveTemplate' in the properties window will be compiled to their respective .weave.cs template classes before every build. These template classes will be automatically included in compilation.

For help with template syntax, see the Syntax Guide wiki entry

Example

@namespace MyProject
@methodname RenderFizzBuzz
@model IEnumerable<int>

{{each i in model}}
{{if i % 3 == 0 && i % 5 == 0}}
{{= i }} FizzBuzz
{{elif i % 3 == 0}}
{{= i }} Fizz
{{elif i % 5 == 0}}
{{= i }} Buzz
{{else}}
{{= i }}
{{/if}}
{{/each}}

This would generate a static (by default) method named RenderFizzBuzz in the Templates class (again, by default). You would use this method like so:

Templates.RenderFizzBuzz(Enumerable.Range(0, 100), Console.Out);

Any TextWriter is supported. To get the text as a string, use a StringWriter.

About

note

Scriban like generator

How to use

Example ( source csproj, source files )

This is the CSharp Project that references Weave

<Project Sdk="Microsoft.NET.Sdk">

<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>

<ItemGroup>
<None Remove="MyDataT.weave" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Weave" Version="2.1.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<WeaveTemplate Include="MyDataT.weave">

</WeaveTemplate>
</ItemGroup>
<PropertyGroup>
<EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles>
<CompilerGeneratedFilesOutputPath>$(BaseIntermediateOutputPath)\GX</CompilerGeneratedFilesOutputPath>
</PropertyGroup>

</Project>

Generated Files

Those are taken from $(BaseIntermediateOutputPath)\GX

// -----------------------------------------------------------------------
// <auto-generated>
// This code was generated by Weave 2.1.0.0
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// -----------------------------------------------------------------------

namespace
#line 1 "..\..\..\MyDataT.weave"
MyProject
#line default
{
using System;
using System.IO;

partial class
Templates
{
[System.CodeDom.Compiler.GeneratedCode("Weave", "2.1.0.0")]
public
static void
#line 2 "..\..\..\MyDataT.weave"
RenderFizzBuzz
#line default
(
#line 3 "..\..\..\MyDataT.weave"
WeaveDemo.Person
#line default
model, TextWriter writer, string indentation = null)
{
var __originalIndentation = indentation = indentation ?? string.Empty;
writer.Write(indentation);
writer.Write("I will write p.FullName();");
writer.WriteLine();
writer.WriteLine();
writer.Write(indentation);
writer.Write(
#line 7 "..\..\..\MyDataT.weave"
model.FullName()
#line default
);
writer.WriteLine();
}
}
}

Usefull

Download Example (.NET C# )

Share Weave

https://ignatandrei.github.io/RSCG_Examples/v2/docs/Weave

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